On Friday, October 11, 2024, a webinar was held to present the EIT’s “Culture and Creativity” programs and the Call
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The 1st Plenary Meeting of the i-Game project focused on the simulation of the digital platform
The 1st Plenary Meeting of the i-Game project was implemented on October 9 and 10, in Rome. Open Impact, one
Setting off the Co-Creation Workshops for the “i-Game” project
At i-Game, we love co-creation sessions because only by bringing together all areas of expertise involved in the project—encompassing both
Virtual Worlds, Real Risks: Exploring User Safety in the Metaverse under the Digital Services Act.
The video game industry has faced considerable growth and technological progresses which are impacting the sector and how games are
The i-Game project recently held its first official meeting with our sibling projects, Gamehearts and Game-ER. During this meeting, we
“i-Game” project goes to Beyond Expo by joining the roundtable on “Games for Culture and Society” in cooperation with “Epic-WE” project
The partners of the “i-Game” project, Centre for Research & Technology Hellas (CERTH) and Business and Cultural Development Centre (KEPA) from Greece and MuseoSpace Foundation from the Netherlands, participated in the Beyond Expo by joining the roundtable on “Games 4 Culture & Society”.