Pilot cases
Information
The i-Game pilot cases consist of 3 main pilot partners (Business & Cultural Development Centre – KEPA, Museo del Tessuto di Prato, Estonian National Museum) and 3 small-scale pilots (implemented by Museospace Foundation) driven by its partners, who are key representatives of the cultural European community.
The main goal of the pilot cases is to create a first-level impact in learning, creativity, and inclusion which creates valuable impact within their communities.
During several workshops and game jams, the pilot partners will:
- facilitate the co-creation of culturally enriched games,
- engage diverse stakeholders,
- support knowledge transfer and initiate the learning engine,
- improve collaboration across different sectors and target groups, and
- support human-centered technology development and understanding.
The four implementation stages are building on the overall project activities and results to secure:

- Co-Creation of Cultural-Enriched Games
- Inclusive Stakeholder Engagement
- Enhance Knowledge Transfer
- Fostering Innovation
- Technological Support
Pilot Partners, as project co-creators, support the main i-Game goals that lead to valuable impact
The pilot Stages III and IV as described above, were divided in three phases:
Platform Development, by facilitating the co-creation of cultural and educational games, and testing the collaborative platform and tools developed for the co-creation of online games and gamified experiences in the context of the pilot partners and their socio-cultural environment, while creating a valuable impact on:
- Human-centred technology development and understanding
- Innovation in cultural services and products
- Accessibility to culture and cultural knowledge
Inclusive Stakeholder Engagement by engaging diverse stakeholders and improving collaboration across different sectors and target groups, while activating their local ecosystems, and creating a valuable impact to strengthen:
- Sense of belonging
- Network development
- Cross-sectoral collaboration
- Organisational sustainability
Knowledge Transfer, by initiating the learning engine through knowledge exchange, between experts, co-creators, and end-users. The co-creation of games enabled the pilot partners to understand how online games can positively impact people, culture, and sectors, and helped extract the ingredients necessary for improving cross-sector co-creation, while creating a valuable impact on:
- Enhanced soft and digital hard skills
- Foster legal awareness and ethical culture in game design
- Awareness of inclusion
- Knowledge of arts and culture
- Knowledge of technology
