Pilot cases

Information

The i-Game pilot cases consist of 3 main pilot partners (Business & Cultural Development Centre – KEPA, Museo del Tessuto di Prato, Estonian National Museum) and 3 small-scale pilots (implemented by Museospace Foundation) driven by its partners, who are key representatives of the cultural European community.

The main goal of the pilot cases is to create a first-level impact in learning, creativity, and inclusion which creates valuable impact within their communities.

During several workshops and game jams, the pilot partners will: 

  • facilitate the co-creation of culturally enriched games,
  • engage diverse stakeholders,
  • support knowledge transfer and initiate the learning engine,
  • improve collaboration across different sectors and target groups, and
  • support human-centered technology development and understanding.

The four implementation stages are building on the overall project activities and results to secure:

 

 

 

 

 

 

  • Co-Creation of Cultural-Enriched Games
  • Inclusive Stakeholder Engagement
  • Enhance Knowledge Transfer
  • Fostering Innovation
  • Technological Support

 

Pilot Partners, as project co-creators, support the main i-Game goals that lead to valuable impact

The pilot Stages III and IV as described above, were divided in three phases:

Platform Development, by facilitating the co-creation of cultural and educational games, and testing the collaborative platform and tools developed for the co-creation of online games and gamified experiences in the context of the pilot partners and their socio-cultural environment, while creating a valuable impact on:

  • Human-centred technology development and understanding
  • Innovation in cultural services and products
  • Accessibility to culture and cultural knowledge

Inclusive Stakeholder Engagement by engaging diverse stakeholders and improving collaboration across different sectors and target groups, while activating their local ecosystems, and creating a valuable impact to strengthen:

  • Sense of belonging
  • Network development
  • Cross-sectoral collaboration
  • Organisational sustainability

Knowledge Transfer, by initiating the learning engine through knowledge exchange, between experts, co-creators, and end-users. The co-creation of games enabled the pilot partners to understand how online games can positively impact people, culture, and sectors, and helped extract the ingredients necessary for improving cross-sector co-creation, while creating a valuable impact on:

  • Enhanced soft and digital hard skills
  • Foster legal awareness and ethical culture in game design
  • Awareness of inclusion
  • Knowledge of arts and culture
  • Knowledge of technology

 

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