Scientific Publications

i-Game: Semi Automated Co-Creation of Serious Games for Educational Innovation” 
Abstract introducing a novel, semi-automated approach to the co-creation of Serious (Applied) Games across the cultural and educational sectors, with a special focus on formal and non-formal learning environments

Authors:  O. Garcia-Panella, R. Zabal, C. Andreu, D. Fehr, O. Kocsis, E. de Lera, M.
Viola Kosti, S. Diplaris 

Publisher: IATED,  20th International Technology, Education and Development Conference, March 2026

Frictions of the Digital: Rethinking Expertise and Innovation in Museums” 
Article exploring how museum professionals experience digital transformation and contributing to a growing body of work that challenges tech no-optimistic and linear descriptions of digital transformation as a key driver of innovation in the cultural heritage sector

Authors:  Pille Runnel, Mart Alaru, Agnes Aljas 

Publisher: ZWAM – Zbiór Wiadomości do Antropologii Muzealnej, Annual Review of Museum Anthropology, December 2025

‘Ready lawyer one’ the i-Game project as a case study on IP in video game design” 
Extended Abstract focusing on the legal and practical challenges surrounding IP in co-created video games, which was presented in EPIP 2025- European Policy for Intellectual Property Association

Authors:  Noémie Krack, Jozefien Vanherpe 

Publisher: LIRIAS, KU Leuven,  September 2025

Videogames for Interactive Learning and Inclusion: Exploring the Context of Use in the Culture and Fashion Domains
Abstract focusing on the potential integration of videogames in the culture and fashion domains, exploring how they can enhance or impact on the visitor or customer experience, and how they can potentially contribute to social inclusion. Presented in the 16th International Conference on Information, Intelligence, Systems & Applications (IISA2025)

Authors:  Otilia Kocsis, Eva de Lera, Diana Fehr, Pille Runnel, Camilla Marini, Poppy Oikonomou, Angeliki Barakli

Publisher: IEEE, Institute of Electrical and Electronics Engineers,  July 2025

Non-Consensual Intimate and Sexually Explicit Deep Fakes: Are the Guidelines on Prohibited AI Practices Addressing the Silence of the AI Act?” 
Article based on research at the intersection of media and AI regulation

Authors:  Noémie Krack 

Publisher: KU Leuven, Faculty of Law,  May 2025

Generative Artificial Intelligence and Disinformation” 
Chapter of the Paper “Handbook on Disinformation : A Multidisciplinary Analysis”, edited by Gori P. and Ginsborg L.  

Authors:  Noémie Krack, Lidia Dutkiewicz, Jean De Meyre

Publisher: Springer,  April 2025

 

Distilling Gaming Strategy through Explainability in Tetris” 
Proceedings of the International Conference ACM Interactive Media eXperiences 2025 – Workshop on Video for Immersive Experiences (Video4IMX)

Authors:  Eleftheria Lagiokapa, Georgios Loupas, Makrina Viola Kosti, Nefeli Valeria Georgakopoulou, Sotiris Diplaris, Stefanos Vrochidis

Publisher: ACM INTERNATIONAL CONFERENCE ON INTERACTIVE MEDIA EXPERIENCES WORKSHOPS (IMXW),  April 2025

 

i-Game: Redefining Cultural Heritage Through Inclusive Game Design and Advanced Technologies
Position paper presenting the intersection between cultural heritage and the gaming industry 

Authors:  Kosti, Makrina; Diplaris, Sotiris; Georgakopoulou, Nefeli;  Runnel, Pille; Marini, Camilla; Rovatsos, Nikos; Barakli, Angeliki; De Lera, Eva; Vrochidis, Stefanos;  Kompatsiaris, Ioannis.

Publisher: Electronics Journal,  March 2025

 

Where are the women in gaming? Exploring the gender gap in the world’s leading entertainment industry
Article delving into the gender challenges within the gaming industry and offering ethical recommendations 

Authors:  Noémie Krack  

Publisher: KU Leuven, Centre for IT & IP Law,  February 2025

 

Co-creation of Knowledge and Learning in Participatory Processes
Case Study of the DIY Exhibitions from the Estonian National Museum

Authors:  Runnel, Pille, Agnes Aljas, and Jaanika Jaanits

Publisher: The International Journal of the Inclusive Museum,  July 2024

 

Virtual worlds, real risks: exploring user safety in the metaverse under the Digital Services Act“,
Proceedings of the International Congress “Towards a Responsible Development of the Metaverse” 

Authors:  J. De Meyere, N. Krack, KU Leuven Centre for IT& IP Law

Publisher: Catedra Metaverso, University of Alicante,  June 2024

 

 

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