Fashion meets Video Games: New worlds fostering creativity and learning
Highlights of the article published on news website mkdn.gr Wouldn’t it be great to have a different experience when visiting […]
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Highlights of the article published on news website mkdn.gr Wouldn’t it be great to have a different experience when visiting […]
‘Gamification in Museums’ was a huge success, thanks to the amazing speakers, their fresh insights, and the lively discussions with
The i-Game project through N. Krack joins the Gaming and Regulation Working Group. The Gaming and Regulation Working group, is
Our project partner Museospace Foundation was invited to join the Webinar & Workshop Series from EPIC-WE on January 13th, 2025.
In December 2024, the i-Game Estonia team, “Estonian National Museum”, explored the work of the Digital Finnish National Gallery Programme,
The organizers of the final event of the “CODES” project extended an invitation to the “i-Game” project partners with the
The gaming sector faces a significant gender gap, with women underrepresented in the workforce and often marginalised in-game portrayals. Despite
Professionals from the fashion and textile industry as well as game creators accepted KEPA’s and CERTH’s invitation to participate in
i-Game Project is a proud member of the Games for Culture Cluster (GCC) 🎲 🎲 GCC aims to provide evidence
Great experience for the i-Game Project giving a talk on “Explainable AI (XAI) in VR Gaming: Enhancing Transparency and Trust”