Partners

A list of awesome companies and organisations

Τhe Centre for Research and Technology-Hellas (CERTH), founded in 2000, is the only research center in Northern Greece and one of the largest in the country. The Information Technologies Institute (ITI) is one of the five institutes that comprise CERTH with a leading role in the fields of Informatics, Telematics and Telecommunications. ITI’s related areas of research are Social Media Analysis, Indexing and Retrieval, Semantic Multimedia Analysis, Image and Signal Processing, Computer and Cognitive Vision, Pattern Recognition and Machine Learning, Human Computer Interaction, Virtual and Augmented Reality and Artificial Intelligence. ITΙ/M4D assumes the role of the project coordinator and data manager, with the aim of ensuring the timely and effective achievement of the project’s objectives. M4D Team, which in recent years creates bridges between art, culture, science and technology having a leading role, in the context of iGame will also work on creating a development workflow and integrating XAI into artificial intelligence (AI) algorithms to ensure game developers feel comfortable using advanced AI. Through the project M4D will focus on creating interpretable models that provide transparent predictions.

Point of reference in regional development, driving excellence in innovation initiatives.  Business and Cultural Development Centre (KEPA) is a nonprofit private legal entity, with its headquarters in Thessaloniki, Greece. It was founded by the Federation of Industries of Greece (SBE) and the Greek Exporters Association (SEVE), with the aim of implementing and managing European and national programmes or parts thereof for the benefit of private initiative. Moreover, KEPA established the Hellenic Design Centre (HDC) with the aim to promote the use of Design Thinking -a user-centered approach- in both public and private sector, so as to enhance the competitiveness of Greek SMEs, the production of innovative products and the creation of high-quality services

RtF is an international non-profit organization committed to the advancement of social equity through digital inclusion. RtF is committed to care for those in our community that are being left behind or frustrated in the Digital Age, for they have an equal right to full participation in our society, democracy and economy.

Expert consultancy in designing gamification and storytelling-based experiences, aimed at generating engagement and measuring impact in any training, learning, awareness, cultural change project, etc.

Nurogames GmbH, Cologne/Germany is an independent games development company, founded in early 2006 by practiced experts of the games and media industry. Next to our head office in Cologne we maintain representative offices in Barcelona and Berlin. Our mission is to develop games that are fun, inspiring, and contribute to education and the betterment of the world. We believe in the transformative power of play and strive to use our technologies and designs to make them both entertaining and impactful. Our team consists of a group of passionate and creative professionals, including game designers, programmers, artists, researchers, and project managers. We take pride in our diverse backgrounds and skills, which enable us to develop unique and innovative games. We specialize in game development for various platforms such as PC, consoles, mobile, and VR. From action-adventures to puzzle games to simulations, we bring your vision to life in an entertaining and engaging gaming experience. Our developers utilize state-of-the-art tools and technologies to create high-quality games with impressive graphics, immersive gameplay, and captivating sound effects.

The MuseoSpace Foundation advocates for culture as a catalyst for positive social change by supporting creative thinkers and innovators who drive social cohesion and sustainability. We aim to strengthen the innovative capacity of cultural organizations and pave the way for more equitable, relevant, and impactful museums.

The Centre for IT & IP Law (CiTiP) is a research center at the Faculty of Law and Criminology of the University of Leuven (KU Leuven). CiTiP specialises in legal and ethical aspects of IT innovation and intellectual property. The Centre’s research is characterized by an intra- and extra-juridical interdisciplinary approach, constantly aspiring cross-fertilization between legal, technical, economic, ethical and socio-cultural perspectives. It has a solid track record as a law and ethics partner of large international and interdisciplinary research projects and also provides education programs and courses both in Dutch and in English, both on undergraduate and graduate levels on the KU Leuven campus in Leuven and Brussels.

In the context of i-Game, Open Impact is responsible for assessing and managing the project’s ecosystem impact. The goal is to demonstrate the positive social, economic, and environmental changes generated by the initiative through the development of impact reporting and policy recommendations.

The Museo del Tessuto (Textile Museum of Prato) is the largest cultural center in Italy dedicated to the promotion of historical and contemporary textile production and art. The textile district of Prato has its origins in the Middle Ages, and it is still today one of the most important in Europe. In this context, the Textile Museum represents the historical and cultural memory of the textile district and, thanks to its close relationship with local companies, also the contemporary and cutting-edge aspects of the textile and clothing market.The heritage of the Textile Museum consists of an outstanding collection of items illustrating the art of textiles from the early Christian era to the present day. The collection is truly heterogeneous: one can discover antique and contemporary textiles, clothing and accessories, sample books, machineries, and sketches. Among the items in the permanent collection, the collection of Italian Renaissance textiles is of particular interest.

UΝΙSYSTEMS provides software development & systems integration services such as analyzing, designing, implementing, and supporting complex & large ICT projects in European Markets. With its headquarters in Athens and five business entities in Belgium, Luxembourg, Italy, Romania and Spain, the company has achieved to be a significant customer base in EU, Southeast Europe, and Middle East.

The Estonian National Museum (ENM) stands as an innovative hub for culture and research, prioritizing visitor-centered museology and fostering collaboration with diverse communities. In this project, ENM serves as a research and pilot partner for game design co-creation, as well as a collaborative partner for other museums and CCIs.

Scroll to Top