Experiencing the Game Jams in Tallinn
From 3–5 October 2025, Tallinn Business Incubator hosted the Game Jam: “Estonian Folklore Edition”, a video game development hackathon aligned […]
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From 3–5 October 2025, Tallinn Business Incubator hosted the Game Jam: “Estonian Folklore Edition”, a video game development hackathon aligned […]
🎮 What are the social and cultural impacts of videogames?🔁 The impact of videogames beyond entertainment 🎮 We were honored
We were honored to participate in this year’s EPIP Conference “Turning IP Ambitions into Action: Creating Connections, Collaborations, and Communities”,
On the continued initiative of European Games Developer Federation, the Nordic Game conference and Nordic Game Ventures, supported by the
In June 2025, pilot partners of the i-Game project conducted four co-creation workshops across Estonia, Greece, Italy, and Denmark, involving
i-Game being a co-organizer of the Video4IMX Workshop – sponsored by the TRANSMIXR project – was staged at the ACM
We’re proud to share that on Friday, May 30, Diana Fehr, Founder and Director of MuseoSpace Foundation, our partner in
💫 Reflections of i-Game’s participation to the Nordic Game Event through Pille Runnel’s eyes 👁️ 👁️ When museums and games
The i-Game project joined the “Games for Culture Cluster – GCC” delegation to the Nordic Game 2025 event. GCC was
The 2nd Plenary Meeting of the i-Game project was implemented on May 13 and 14, in The Netherlands. Museospace Foundation,