On December 1-2, our project partner, ERM (Estonian National Museum) participated in the international video game studies conference SVI 2025 in Poland. ERM’s Research Director, Pille Runnel and Research Secretary, Agnes Aljas, presented opportunities for using digitized cultural heritage in the game industry during the online session “Heritage & History: From Gamification to Co-Creation“. In their talk, they examined the relationship between museums and the video game sector, demonstrating how collaboration fosters innovation, participation, and learning.
SVI 2025 (Fourth International Video Game Studies Conference) brought together game scholars and designers from around the world to discuss theories, practices, and cultural meanings of games. The program covered digital games as well as board and role-playing games. Two keynote speakers headlined the event: Clara Fernández-Vara, professor at New York University’s Game Center and author of Introduction to Game Analysis, a foundational text in the field; and Bruno Faidutti, a leading figure of the “French school” of board game design, known for creating Citadels and Mystery of the Abbey. Presentations also explored themes of identity, trauma, participation, and heritage in the context of games.
The event was organized by Kazimierz Wielki University (Poland) and the Academy of Arts, University of Novi Sad (Serbia), with support from the Polish Ministry of Education and Science under the Regionalna inicjatywa doskonałości program.
Featured Image: SVI 2025 Conference website

