What does inclusivity actually look like in the gaming industry?

We’re proud to share that on Friday, May 30, Diana Fehr, Founder and Director of MuseoSpace Foundation, our partner in The Netherlands, was invited to participate in the Policy Lab on Video Game Industry and Inclusivity, whcih was organized by Technopolis Group, the City of Rotterdam and ekip, an Horizon Europe flagship project working to channel real-world input into EU cultural and creative industry policymaking.

Diana Fehr, founder of MuseoSpace Foundation, joined the Policy Lab to explore one of the most urgent questions in the gaming sector:

  • What does inclusive innovation really look like in gaming? 🎮
    => sharing that technology is not neutral. It reflects the blind spots of those who design it. When inclusive norms aren’t part of the process, innovation remains limited. Designing for human variety is the only way to unlock real-world potential.

Furthermore, Pille Runnel, PhD Heritage & Museum Development Expert, Research Director at the Estonian National Museum, our partner in the Baltic States, joined the co-creation rounds to map key challenges across the ecosystem:

  • How can the video gaming sector, one of Europe’s fastest-growing cultural industries, become a driver of inclusive innovation? ⛓️‍💥
    => unpacking the idea of ‘neutral’ technology, the role of archives, and the importance of responsive open innovation that centres cultural representation.

From accessibility gaps to underrepresented narratives, the i-Game project aims at building a vibrant community around inclusion and accessibility in gaming – uniting developers, researchers, and policymakers to rethink the future of games and turning those into ideas, actions, and real policy recommendations.

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