🧬 💻 On the occasion of the international day of women and girls in science, Noémie Krack, Researcher at the Centre for IT and IP law (CiTiP) of KU Leuven, explores challenges relating to the gender gap within the gaming industry and presents key findings from the i-Game project, offering recommendations to foster a more inclusive and equitable gaming landscape.
Despite its massive growth, the gaming industry still faces a significant gender gap, which affects not only the women who shape and develop games but also those who play them and how they are represented on screen.
🔍 Key insights include:
đź’Ą Barriers faced by women in game development
💥 Gender representation in games—stereotypes and biases
đź’Ą Recommendations for a more inclusive gaming sector
đź”— Read the full blog post here.
This year, UNESCO has confirmed that “Closing the Gender Gap in Science” is the central theme, highlighting the need for more women to lead and shape scientific disciplines.
