The 1st Plenary Meeting of the i-Game project was implemented on October 9 and 10, in Rome. Open Impact, one of the two project partners in Italy, hosted the meeting and arranged to be held at the premises of the collaborative space “Industrie Fluviali“, an old Woolen Mill and one of the few remaining sites from Italy’s industrial age.
During the first day of the plenary meeting, project partners discussed issues regarding the progress level of the activities and work undertaken by each member of the consortium, important milestones from the beginning of the project until current period, such as the deliverables that have been submitted so far, while also defined specific objectives under a certain time framework, which are related to the next steps they need to follow.
The second day was dedicated to the simulation of the digital platform based on a co-creation workshop that was led by the project partner, Cookie Box. The purpose of the workshop was to validate the game co-creation journey and assess the operation of the digital platform that the i-Game project will deliver, aiming to capture the basic characteristics and behaviors of the selected model that would enable the developers create a more improved version of the application.
Upon completion of the simulation, the two working groups (Users and Technical groups) focused on issues regarding features and other technical elements to be included in the platform, while at the same time it was considered important to integrate the requirements arising from the needs of the end users, who will actually be using the digital platform (Museums, Cultural Institutions, Clothing/Textile Companies, Fashion Designers, Game Developers, Gamification Experts, etc.). Finally, the project partners agreed on the action plan and timeline for the next steps and the venue of the second plenary meeting within spring of 2025.
The “i-Game” Project is powered by distinguished organizations, universities, tech companies, museums in Europe: Centre for Research & Technology Hellas (CERTH), Business and Cultural Development Centre (KEPA), Raising the Floor, Cookie Box Gamification & Serious Games, Nurogames GmbH, MuseoSpace Foundation, KU Leuven, Open Impact, Museo del Tessuto di Prato, Uni Systems, Estonian National Museum.
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